vertex
英 [ˈvɜːteks]
美 [ˈvɜːrteks]
n. (三角形或锥形的)角顶; 顶点; 至高点
复数:vertices
BNC.30455 / COCA.30568
牛津词典
noun
- (三角形或锥形的)角顶;顶点
a point where two lines meet to form an angle, especially the point of a triangle or cone opposite the base - 至高点;顶点
the highest point or top of sth
英英释义
noun
- the point of intersection of lines or the point opposite the base of a figure
- the highest point (of something)
- at the peak of the pyramid
双语例句
- Finally the approximation algorithm for the minimum weak vertex cover set is analyzed based on the maximal flow partition.
进一步分析了求解基于最大流划分的最小弱顶点覆盖集的近似算法。 - Clears all vertex data and all triangle indices.
清空所有顶点数据和所有三角形索引。 - Now let's see how these registers and instructions are typically used in the vertex shader ALU.
现在让我们来看看在顶点着色运算器中这些寄存器和指令如何被典型的运用。 - The algebraic sum of the through variables associated with the edges incident to any vertex is zero.
关联于任一顶点的各边所附带的流通变量的代数和为零。 - Split edges and move points interactively with the Add Vertex Tool.
分割边缘和移动点交互与添加顶点工具。 - Smooth-Smooths out a mesh by moving each vertex towards the barycenter of the linked vertices.
光滑-通过向连接顶点的重心移动每个顶点来光滑一个网格物体。 - A star is defined as the set of edges incident to a vertex.
一个星形定义为关联于某个顶点的边的集合。 - Goal-The default goal weight for all vertices when no Vertex Group is assigned.
目标-没有顶点组被分配时,默认的目标权重是为所有的顶点。 - This includes the ability to define and use vertex and fragment shaders using the GLSL language.
这包括定义和使用顶点和碎片着色器使用GLSL语言的能力。 - Two graphs are isomorphic if there is a correspondence between their vertex sets that preserves adjacency.
如果在两个图之间存在一个保持邻接性的1-1对应,则这两个图是同构的。
